Xbox 360 시스템 퍼포먼스 스펙 |
커스턴 IBM PowerPC-베이스 CPU | - 3개의 독립된 코어. 각 3.2 GHz
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
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CPU 게임 퍼포먼스 | |
커스텀 ATI 그래픽 프로세서 | - 10 MB of embedded DRAM
- 48-way parallel floating-point dynamically scheduled shader pipelines
- 48-way parallel floating-point dynamically scheduled shader pipelines
- Unified shader architecture
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폴리곤 퍼포먼스 | |
픽셀 필 레이트 | |
쉐이더 퍼포먼스 | |
메모리 | |
메모리 대역폭 | - 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
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오버롤 시스템 플로팅 포인트 퍼포먼스 | |
매체 | |
I/O | |
옵티마이즈 온라인 | - Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
- Built-in Ethernet port
- Wi-Fi ready: 802.11a, 802.11b, and 802.11g
- Video camera ready
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디지털 미디어 서포트 | - Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD ? Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
- Ability to rip music to the Xbox 360 hard drive
- Custom playlists in every game
- Built-in Media Center Extender for Windows XP Media Center Edition 2005
- Interactive, full-screen 3-D visualizers
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고해상도 게임 지원 | - 모든 게임에 16:9, 720p, 1080i, 안티얼라이징 지원
- Standard-definition and high-definition video output supported
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오디오 | - 멀티 채널 서라운드 사운드 출력
- 48KHz 16-bit 오디오 지원
- 320 independent decompression channels
- 32-bit 오디오 프로세싱
- Over 256 오디오 채널 이상
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System Orientation | |
Customizable Face Plates | |